
Capt planet
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Posted - 2006.05.07 10:12:00 -
[1]
Originally by: Mahavy Seth
Originally by: smallgreenblur
Originally by: Mahavy Seth A frigate cannot stand agains a battleship by concept, so I do not discuss about this.
Cruisers must haved a very bad time agains battleships by concept, so I do not discuss about this (cause a cruiser cost 6 millions and a battlehsips 120 millions, without taking in count equipments)
Now let starting talking about HAC.
Capacitor Boosters in Medium Slot and an Expanded Cargo Hold in Low slot for more Booster charge (if you want). Also, fit passive hardeners instead of active ones. If you are amarr, use your low slots for at least one capacitor power relay (it will be useful yet in other situations). Now, if the battlehsip have only 2 NOS, you can counter them easly. If the battlehsip have 4 NOS, you can still counter them with boosters, and at the same time this battleship will have hard time dealing damage to you (obliviously you need high defensive skills) In the case of a Domi, drones can be destroyed. Try to fit fast weapons and high tracking weapons instead of super ganking weapons... in two words SACRIFICE YOUR SO LOVELY GANK AND TANKING SETUP! You will be less effective agains ganking ships instead of NOS ships, but you have yet more changes agains NOS ships... and do not whining in the forum if a NOS ship *****your ganking setup.
The same can be applied, even better to Battlecuisers and obliviously other battleships.
Now consider also that missiles and projectile do not use cap... it mean that you will continue to fire even when drained completly. Now consider a ultra NOS SHIP jammed!
Now consider that you plan better your setup instead of whining here...
If you go GANK and TANK, you will be always massacrated by NOS and EW... As I sayed in another topic, CCP have increased ships hits because majority of eve players are whining gankers and tankers
I got as far as the words in bold and decided you were talking *******s.
Anyway the problem is not that nos suck cap, that's kinda the point. The problem is they are too effective compared to other modules, hence they need balancing. Anyway, it's getting looked at, so people who use lots and lots of nos may have to start thinking about changing their setup! OMG! 
sgb
I just looked at your character pic and decided you were dumb... probabily you never even tryed something different than a 8 guns 5 gyro's on your ships.
The NOS problem you are talking about may be anyway solved by an increase in powergrid need for NOS and Destabilizer, forcing some players to take them away for some other equipment... nothing more to do.
Anyway as an Animatar you have problems at using something different than projectiles
So you think 2000 powergrid for a bs nos isnt enough?
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